This will make him resistant to Wind and completely block Ice. If the protagonist maxes out Yusuke's Confidant, his Persona Goemon will evolve into Kamu Susano-o. Making use of Baton Passes can greatly support Yusuke. Otherwise, Yusuke can exploit weaknesses and make use of 1 More!s to open the opportunity for his final attack to deal Technical damage immediately, all while they're in a Downed state.īecause of Yusuke's disadvantage with his agility boost and his single opportunity to Freeze enemies, it is recommended to rotate between Sukukaja, Ice skills and Physical attacks in this order and priority. However, Yusuke can make up for delaying the party by striking all enemies himself once he's ready to act. If Yusuke's course of actions is to be taken, it is recommended that the rest of the group either emphasize on single-target attacks (should there be more enemies left) or switch to support. Because of this, it is important to strategize carefully and consider a proper course of action. Worse, any hit will thaw Frozen enemies, so Yusuke and the rest of the party's plans can intervene with one-another if they're going on the offensive, especially if they're using all-enemy attacks. The important thing about the ailment, however, is that it disappears after one hit, so Yusuke has only one chance to exploit it. Technical damage can be performed with a Physical or a Nuclear skill. As he uses Ice skills, it is possible for his attacks to inflict Freeze, making them unable to move, which allows the party to stall if possible. Yusuke is resistant to Ice, and is weak against Fire. On the bad side, even though he can cover-up for his low accuracy with Sukukaja, it requires him to constantly use up turns to do so, and even when he gets Speed Master, fights that last longer than 3 turns can be detrimental for Yusuke. These abilities can give Yusuke a tight advantage over his foes, although it can demand he stays on his toes to ensure the most is made out of this additional time. Another perk that can slow down enemies is through using Mind Slice, a weaker Physical attack which has a low chance of inflicting Confuse. Yusuke's evasion, on the other hand, can be indirectly boosted through Counter, which grants him a chance of reflecting any Physical attacks back. The subject is particularly useful for maintaining Baton Pass chains, especially preventing them from ending mid-way due to the risk of missing. He can also be able to increase his own accuracy during the start of the battle once he learns Speed Master, which allows him to strike immediately without the need to spend his first turn boosting his accuracy. This is particularly helpful for Yusuke's Physical skills in particular, as while Physical attacks already have lower accuracy than Magic attacks, most of the ones Yusuke can learn have a reduced hit rate. His attack power can be boosted under the effects of Baton Pass, and can become more powerful if he uses Rising Slash or Deadly Fury, which power up themselves further when he's given the baton.Īlthough Yusuke's agility isn't the highest, he excels in hit/evade buffs and support with Sukukaja and Masukukaja, being able to enhance his accuracy and evasion, as well as those of his allies. Although his Magic stat is very low, making his Ice attacks weaker, and his Luck is the lowest out of all party members, Yusuke holds the highest Physical power out of the group, making his physical attacks effective and precise. He is sturdier than most allies, having a moderately high Endurance stat. Yusuke is primarily offense-oriented, with almost no support skills. He specializes in Ice skills, Physical damage and agility support. Yusuke first becomes playable as early as May 19, right during the end of the Phantom Thieves' second infiltration of Madarame's Palace.
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